![]() While these powers initially appear intriguing and reminiscent of retro classics, their implementation falls short. One of the game's touted features is the protagonist's mental abilities, which allow for time manipulation and telekinesis. The controls feel clunky, and the AI often fails to provide the satisfying challenge that retro gaming veterans crave. The combat and stealth mechanics, though reminiscent of old favorites, lack the polish and fluidity that we've come to expect in modern titles. However, while Past Cure succeeds in capturing the essence of classic gaming aesthetics, it falls short in terms of gameplay execution. As an experienced retro gaming enthusiast, I couldn't help but appreciate the nods to iconic movies and games from the past. The game's dark and brooding tone pays homage to classic psychological thrillers, and the cinematic presentation adds a level of depth to the overall experience. Visually, Past Cure immerses players in a hauntingly atmospheric world. Armed with incredible mental abilities like time control and telekinesis, Ian embarks on a quest for revenge, aided by his loyal brother. Set in a world where dreams and reality intertwine, Past Cure puts players in the shoes of Ian, an ex-elite soldier haunted by the traumatic experiments conducted on him. Past Cure for PlayStation 4, developed and published by Phantom 8, attempts to capture the essence of vintage gaming with its dark psychological thriller narrative and gameplay mechanics that harken back to old-school stealth and combat experiences. Anytime you’re given a choice on how you wanted to approach a problem, the all-out gunfight was always the quicker and easier option, and there are no better rewards to entice you to play more methodically.In the world of retro gaming, where nostalgia fuels our passion for classic titles, it's always exciting to come across a game that evokes that same sense of familiarity. ![]() Of course, this applies only to the forced stealth missions. Again, it’s simple in design, but it works. The tension here was, at times, stronger than some of the horror-focused levels. Using astral projection to scope out a hallway added a nice twist on the standard corner-peeking, and slow motion helped me get out of tight situations. ![]() Once the tutorial ends, it’s disappointing that you rarely use them for anything more than sneaking past enemies and disabling camera systems.That said, I did find the stealth chapter worthwhile. The lengthy tutorial section shows how you can use limited slow-motion and astral projection (your spirit leaving your body to invisibly observe and affect the world) can be used in creative and interesting puzzles – but that never happens. Ian’s powers give Past Cure’s story an extra sci-fi element, but they are criminally underused. Minigames like a sliding block puzzle offer an enjoyable challenge but are oddly introduced and then promptly abandoned, all within the stealthy nightmare level in one of the later chapters. In one chapter you’re escaping a great-looking nightmare world and its waves of ceramic humanoids the next you’re running, guns blazing, through a brightly lit and repetitious parking garage. In a game that clearly wants to present itself as cinematic (the distracting black bars at the top and bottom of the screen make that obvious) such poor acting is pretty damning.Level design is just as disjointed and uneven as the story. And it’s not even as if there are other good performances to make him look bad by comparison – everyone in the cast is fairly monotone – but the protagonist is by far the guiltiest. It doesn’t matter if he is calmly speaking on the phone, getting choked out, or running for his life – almost every line is delivered in the same tone. ![]() ![]() “Based on the flat, emotionless voice acting, Ian doesn’t care much either. ![]()
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